Software Engineer - Graphics
R&D – Helsinki
Are you prepared and experienced enough to dig deep into our rendering pipeline? To build it, add new features, cherish it, own it?
Team: Kanzi UI
Kanzi UI is the industry-leading software tool for automotive graphical user interfaces, powering millions of cars on the road already. Our first customer, Audi, has based their Virtual Cockpit on Kanzi since 2012. Kanzi is now in use by dozens of other car brands, from well-known Italian supercars to Chinese EV startups, from the latest Range Rover Velar to the all-new Ford Mustang. The Kanzi UI business unit is home to some 40 professionals developing the core products on which our company’s value is built, Kanzi Studio and Kanzi Runtime. There is a reason for our leading market position: these products are the most user-friendly and advanced tools, streamlining development and putting the designer first. This is the team that maintains our core advantage, enabling the world’s leading automotive brands to create stunning instrument clusters and infotainment systems.
As Graphics Engineer, your target is to enhance the graphics pipeline of Kanzi Runtime with a new set of features. You will be also developing related UI tools and workflows for designers to be able to effectively realize their concepts and visions. Examples of your work areas are 2D effects, 3D post-processing effects, scene and composition management, physically-based materials and shading pipeline. You will work on a versatile team of fellow software engineers, artists, technical designers, documentation specialists, and QA experts. On this small software team, you will have a significant impact on future user interfaces.
Who Are You?
You are a software developer with passion for graphics. You have acquired good graphics programming and software development skills and you want to constantly develop yourself and keep updated on the latest development in the field. You are either a seasoned expert or a young rising star. The exact job will be tailored for you based on your experience.
- Passion for great graphics and high-quality rendering
- Understanding of rendering techniques and graphics rendering pipelines
- Experience with C/C++ and low-level graphics APIs (DirectX/OpenGL/equivalent)
- Experience with graphics performance profiling and optimization
- Experience developing tools and workflows
- Experience with Unity, Unreal or other 3D game engine
- Experience with mobile / embedded systems
If this sounds like you, please send your CV and cover letter / portfolio in English by clicking the button below. We look forward to meeting you!